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This method will find the nearest open link and node, from a starting location. An open node is one where at least one of the connected links is open for driving.


Obstacles it ignores while doing so:

1) Oneway restrictions

2) Limits

3) Links being skipped

4) NoDriveThrough setting


Syntax: NearestOpenDyn(Loc: TLocation; var NearestNode, NearestLink: integer; var cost: TCost)