Category Archives: FleetEngine

Improving speed of FleetEngine calculations

A very short description of the FleetEngine method is Creating an initial solution (in short time) Improving it step by step (in much longer time). We are currently working on adding several algorithms for the first step, in order to … Continue reading

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Loop links in street network

In mathematical graph theory you work with vertices (nodes) and edges (links). An edge normally connects two different vertices or it becomes a loop. RW Net has until now allowed loops. Since loops has several limitations in terms of lack … Continue reading

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